Problems to Solve
Problems Mirabend is prioritizing (they constantly shift based on user feedback)
Problems
GDScript performance linter: Static analysis that flags the specific patterns causing Godot games to lag. We'll detect get_node() calls in loops, excessive signal connections, and string concatenation in _process(). Each warning includes why it matters: "This creates 60 garbage collections per second" and a one-line fix. Built on data from common performance mistakes in GDScript.
Sprite background remover: Upload any image and get clean, game-ready sprites. Using Google's Vision APIs, we handle the cases that break other tools: anti-aliased edges, semi-transparency, and non-uniform backgrounds. Outputs proper PNG with transparency and generates Godot import settings automatically. Batch process entire sprite sheets in seconds.
Profiler translator: Feed Godot's profiler output (JSON/CSV) to our model and get plain English explanations: "Your game drops to 45 FPS because zombie_ai.gd:line 127 processes 200 enemies every frame." No complex analysis - just making existing profiler data understandable for developers who aren't performance experts.
Basic texture optimizer: Analyze textures in your project and identify obvious waste: 4K backgrounds displayed at 1080p, UI elements with unnecessary alpha channels, uncompressed textures that should use lossy compression. One-click fixes with Godot-appropriate import settings. Pure file analysis, no complex generation.
Sound effect variations: Upload one footstep or impact sound, get 5-10 natural variations using audio processing APIs. Prevents repetitive audio without manual editing. Simple pitch/time variations with smart randomization to maintain coherence. Exports in Godot-friendly OGG format.
Future ideas
AI sprite generator: Generate game assets matching your art style from text descriptions or reference images.
Performance prediction: Analyze code changes and predict FPS impact before running the game.
Automated debugging assistant: Describe bugs in natural language and get specific code locations and fixes.
Shader optimizer: Automatically rewrite shaders for better performance while maintaining visual output.
Full project analyzer: Scan entire Godot projects for optimization opportunities across code, assets, and settings.
Smart asset search: Natural language search across all project assets: "find all wooden textures" or "sprites with blue colors."
Thanks for reading and please let us know what your biggest pain points are so we can improve your experience :)